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public interface IShader
着色器接口,可继承此接口定义自己的着色器
Gradient
,
Shader
,
ShaderFactory
Method Summary | |
---|---|
Shader |
getShader(float tx,
float ty,
Size size)
生成指定偏移量和大小区域的着色器 |
Shader |
getShader(Size size)
生成指定大小区域的着色器,比如渐变的作用范围 |
boolean |
isEmpty()
是否为空着色器 |
Method Detail |
---|
Shader getShader(Size size)
size
- 着色器作用范围
Gradient
,
Shader
Shader getShader(float tx, float ty, Size size)
tx
- 着色器偏移量ty
- 着色器偏移量size
- 着色器作用范围
Gradient
,
Shader
,
Shader#setLocalMatrix(android.graphics.Matrix)
boolean isEmpty()
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